Stations

Stations are structures that can be manned by an enslaved zombie or recruited settler. Some stations, like the Musician Stage, are inoperable unless manned while other stations, like the Kitchen, automatically create resources or provide unique bonuses when manned.

Implemented Stations

Reanimated Musician

Capture a zombie to play music for your settlement. Requires placement on foundation.

Reanimated Tailor

Capture a zombie to create and dye clothing for your settlement. Requires placement on foundation.

Planned Stations

Workshop

Craft explosives, fix weapons. Can salvage weapons for parts. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler.

Kitchen

Craft food items. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler.

Construction

Automatically repairs structures in the surrounding area. 10% less resources consumed if manned by an enslaved zombie; 20% less resources consumed if manned by a human settler.

Forge

Craft basic weapons. +10% stat bonus if manned by an enslaved zombie; +20% stat bonus if manned by a human settler.

Garage

Craft vehicle parts and upgrades. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler.

Infirmary

Craft medical items and cure blood plague. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler.

Distillery

Craft alcohol. Alcohol can fetch a high price from vendors. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler.

Watchtower

Helps defend the base. 10% less ammo consumed if manned by an enslaved zombie; 20% less ammo consumed if manned by a human settler.

Armory

Craft advanced weapons and upgrades. +20% stat bonus if manned by an enslaved zombie; +40% stat bonus if manned by a human settler.