Stations
Stations are structures that can be manned by an enslaved zombie or recruited settler. Some stations, like the Musician Stage, are inoperable unless manned while other stations, like the Kitchen, automatically create resources or provide unique bonuses when manned.
Implemented Stations
Capture a zombie to play music for your settlement. Requires placement on foundation. |
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Capture a zombie to create and dye clothing for your settlement. Requires placement on foundation. |
Planned Stations
Craft explosives, fix weapons. Can salvage weapons for parts. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler. |
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Craft food items. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler. |
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Automatically repairs structures in the surrounding area. 10% less resources consumed if manned by an enslaved zombie; 20% less resources consumed if manned by a human settler. |
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Craft basic weapons. +10% stat bonus if manned by an enslaved zombie; +20% stat bonus if manned by a human settler. |
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Craft vehicle parts and upgrades. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler. |
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Craft medical items and cure blood plague. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler. |
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Craft alcohol. Alcohol can fetch a high price from vendors. +10% yield if manned by an enslaved zombie; +20% yield if manned by a human settler. |
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Helps defend the base. 10% less ammo consumed if manned by an enslaved zombie; 20% less ammo consumed if manned by a human settler. |
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Craft advanced weapons and upgrades. +20% stat bonus if manned by an enslaved zombie; +40% stat bonus if manned by a human settler. |
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