INI Settings
INI settings can be used to fine-tune how the Upgrade Station, Blueprint Station, and Augment Stations work for your single-player game or dedicated server.
Upgrade Station
The following settings go in GameUserSettings.ini under a section called [UpgradeStation]
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Upgrading
UpgradeMultiplier=1.0
Float
Specifies how many resources from the previous tier are required to upgrade an item. Lower values (1.3) will result in much lower upgrade costs; higher values (1.6) will result in much higher upgrade costs.
UpgradeExponentialMultiplier=1.0
Float
Specifies what the UpgradeMultiplier should be multiplied to the power of and is used to fine-tune the upgrade costs. Lower values (1.3) will result in a more linear upgrade path; higher values (1.6) will result in an exponential upgrade path.
MaxUpgradeQualityIndex=5
Integer
Specifies the maximum quality level items can be upgraded to. Clamped between 0 and 5.
0 = Default (Ascendant) 1 = Ramshackle 2 = Apprentice 3 = Journeyman 4 = Mastercraft 5 = Ascendant
UpgradeStatIncreaseMin=2000
Integer
The minimum value to use when generating a random value for stat increase. Default is 2,000. Clamped between 2,000 and 10,000.
UpgradeStatIncreaseMax=10000
Integer
The maximum value to use when generating a random value for stat increase. Default is 10,000. Clamped between 2,000 and 10,000.
UpgradeDisallowedItems=PrimalItem_ExampleItem_C
String
A comma-separated list of item classes that aren’t allowed to be upgraded. For example, to disallow upgrades of torches and cloth shirts, you would use:
UpgradeDisallowedItems=PrimalItem_WeaponTorch_C,PrimalItemArmor_ClothShirt_C
Salvaging
DisableSalvage=False
Boolean
Specifies whether or not items can be salvaged.
SalvageMultiplier=1.0
Float
Specifies how many resources are returned when an item is salvaged. Higher-tier items will return more resources than lower-tier items.
Fortune
FortuneQualitySkipChance=0.1
Float
Specifies how often the Quality Skip fortune should trigger. When this happens upgrading an item will skip a quality level. Default is 10%.
FortuneReducedResourcesChance=10
Integer
Specifies how often the Reduced Resources fortune should trigger. When this happens upgrading an item will consume only a percentage of the required resources. Default is 10%.
FortuneReducedResourcesMultiplier=0.25
Float
Specifies how many resources should not be consumed when upgrading an item and the Reduced Resources fortune triggers. Default is 25%.
FortuneIncreasedSalvageChance=10
Integer
Specifies how often the Increased Salvage fortune should trigger. When this happens salvaging an item will return more resources. Default is 10%.
FortuneIncreasedSalvageMultiplier=2.0
Float
Specifies how many resources should be returned when the Increased Salvage fortune triggers. Default is 2x.
FortuneUpgradeFailedChance=5
Integer
Specifies how often the Upgrade Failed fortune should trigger. When this happens upgrading an item will sometimes fail and still consume a percentage of the required resources. Default is 5%.
FortuneUpgradeFailedResourcesMultiplier=0.1
Float
Specifies how many resources should be consumed when the Upgrade Failed fortune triggers. Default is 10%.
Augment Station
The following settings go in GameUserSettings.ini under a section called [AugmentStation]
.
Note: These values only affect increasing item stats. When decreasing using a Negator Reagent, item stats can be decreased all the way to the item’s original base stats.
RangeMinPerAugment=1,000
Integer
The minimum value to use when generating a random value for stat increase/decrease. Default is 1,000. Clamped between 1,000 and 5,000.
RangeMaxPerAugment=1,000
Integer
The maximum value to use when generating a random value for stat increase/decrease. Default is 1,000. Clamped between 1,000 and 5,000.
MaxArmorPerIndex=10000
MaxDamagePerIndex=10000
MaxArmorDurabilityPerIndex=10000
MaxWeaponDurabilityPerIndex=10000
MaxHyperthermicInsulationPerIndex=10000
MaxHypothermicInsulationPerIndex=10000
MaxWaterRetentionPerIndex=10000
Integers
Specifies the maximum amount a stat can be increased to per item quality level. Default is 10,000. For example: Primitive is 10,000, Ramshackle is 20,000, etc.
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