Structures & Items
Structures
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The mailbox! |
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An auctioneer in a tent. Can trade all items except for dinosaurs. |
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An auctioneer next to a wooden cart. This auctioneer has a “traveling merchant” feel. Can trade all items except for dinosaurs. |
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A lone auctioneer. This auctioneer might be hiding in a cave or deep in the forest. Can trade all items except for dinosaurs. |
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A fertilized egg trader with an assortment of eggs. Can only trade fertilized eggs. |
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A lone fertilized egg trader. Can only trade fertilized eggs. |
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An auctioneer with an assortment of cages and creatures. Can only trade creatures. |
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A lone stockman. Can only trade creatures. |
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Used to transport creatures to and from the Auction House backend server. |
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A monkey that can exchange resources (or coins) for other resources (or coins). Completely configurable by server admins. |
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A variant of the exchanger. Used to exchange items or resources for other items or resources. |
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An admin-only variant of the exchanger. Can be configured with a separate list of exchanges and can only be accessed by admins. |
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An Auction House-themed flag that can be used to help decorate your base. |
Items
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Can be placed into nearby inventories for pulling items and payments when creating or browsing auctions. |
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A copper coin. Can be used by private markets to create and purchase auctions. |
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A silver coin. Can be used by private markets to create and purchase auctions. For most admins, 1 Silver Coin = 100 Copper Coin when configuring exchanges. |
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A gold coin. Can be used by private markets to create and purchase auctions. For most admins, 1 Gold Coin = 100 Silver Coin when configuring exchanges. |
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A platinum coin. Can be used by private markets to create and purchase auctions. For most admins, 1 Platinum Coin = 100 Gold Coin when configuring exchanges. |
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An old coin. Typically not used since copper, silver, gold, and platinum coins were added in 1.6. |
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