INI Settings
INI settings can be used to fine-tune how the Upgrade Station, Salvage Station, Blueprint Station, and Augment Station work for your single-player game or dedicated server.
Upgrade Station
The following settings go in GameUserSettings.ini under a section named [UpgradeStation]
.
Disabled=false
Boolean
Whether or not upgrading items is disabled.
DisableAutoRepair=false
Boolean
Whether or not to automatically repair items when upgraded.
DisallowedClassNames=PrimalItem_ExampleItem_C
String
A comma-separated list of item classes that aren’t allowed to be upgraded. For example, to disallow upgrading of torches and cloth shirts, you would use:
DisallowedClassNames=PrimalItem_WeaponTorch_C,PrimalItemArmor_ClothShirt_C
ItemRatingMultiplier=1.0
Float
Specifies how many resources are required to repair an item. Lower values (0.5) will result in lower repair and crafting costs; higher values (1.5) will result in higher repair costs. This value also affects crafting costs of blueprints that are created from upgraded items.
MaxQualityIndex=-1
Integer
Specifies the maximum quality level items can be upgraded to. Clamped between -1 (no limit) and the current maximum quality index. Without mods, the maximum quality index is 5, or Ascendant.
0 = Default (Ascendant) 1 = Ramshackle 2 = Apprentice 3 = Journeyman 4 = Mastercraft 5 = Ascendant
QualityIncreaseChance=0.5
Float
Specifies how often the quality should increase when upgrading an item. Default is 50%.
Example: For 80%
, use 0.8
.
ResourcesRequiredBaseMultiplier=1.0
Float
Specifies how many resources are required to upgrade an item. Lower values (1.0) will result in much lower upgrade costs; higher values (1.5) will result in much higher upgrade costs.
ResourcesRequiredExponentialMultiplier=1.0
Float
Specifies what the ResourcesRequiredBaseMultiplier should be multiplied to the power of and is used to fine-tune the upgrade costs. Lower values (1.0) will result in a more linear upgrade path; higher values (1.5) will result in an exponential upgrade path.
StatIncreaseMin=1000
Integer
The minimum value to use when generating a random value for stat increase. Clamped between 0 and 10,000.
StatIncreaseMax=5000
Integer
The maximum value to use when generating a random value for stat increase. Clamped between 0 and 10,000.
XPMultiplier=1.0
Float
Specifies how much experience should be awarded to players each time an item is upgraded. Clamped between 0 and 65,535.
Salvage Station
The following settings go in GameUserSettings.ini under a section named [SalvageStation]
.
Disabled=false
Boolean
Whether or not salvaging items is disabled.
DisallowedClassNames=PrimalItem_ExampleItem_C
String
A comma-separated list of item classes that aren’t allowed to be salvaged. For example, to disallow salvaging of torches and cloth shirts, you would use:
DisallowedClassNames=PrimalItem_WeaponTorch_C,PrimalItemArmor_ClothShirt_C
ResourcesReturnedMultiplier=0.25
Float
Specifies how many resources are returned when an item is salvaged. Higher-tier items will return more resources than lower-tier items.
XPMultiplier=1.0
Float
Specifies how much experience should be awarded to players each time an item is salvaged.
Blueprint Station
The following settings go in GameUserSettings.ini under a section named [BlueprintStation]
.
DisallowCraftedSkillBonusItems=false
Boolean
Whether or not items with Crafted Skill Bonus can be turned into blueprints.
AllowedCraftedSkillBonusPercent=-1.0
Float
The maximum Crafted Skill Bonus that is allowed to be turned into a blueprint. Default is -1 (no limit).
Example: For 12.3%
, use 12.3
.
DisableConsume=false
Boolean
Whether or not to consume the item when creating a blueprints.
Disabled=false
Boolean
Whether or not creating blueprints is disabled.
DisallowedClassNames=PrimalItem_ExampleItem_C
String
A comma-separated list of item classes that aren’t allowed to be blueprinted. For example, to disallow blueprinting of torches and cloth shirts, you would use:
DisallowedClassNames=PrimalItem_WeaponTorch_C,PrimalItemArmor_ClothShirt_C
ResourcesReturnedMultiplier=0.1
Float
Specifies how many resources are returned when an item is turned into a blueprint. Higher-tier items will return more resources than lower-tier items.
XPMultiplier=1.0
Float
Specifies how much experience should be awarded to players each time an item is turned into a blueprint.
Augment Station
The following settings go in GameUserSettings.ini under a section named [AugmentStation]
.
Disabled=false
Boolean
Whether or not augmenting items is disabled.
DisallowedClassNames=PrimalItem_ExampleItem_C
String
A comma-separated list of item classes that aren’t allowed to be augmented. For example, to disallow augmenting of torches and cloth shirts, you would use:
DisallowedClassNames=PrimalItem_WeaponTorch_C,PrimalItemArmor_ClothShirt_C
HideEngrams=false
Boolean
Whether or not to hide the engrams in the station.
MaxArmorPerIndex=10923
MaxDamagePerIndex=10923
MaxDurabilityPerIndex=10923
MaxEfficiencyPerIndex=10923
MaxHyperInsulationPerIndex=10923
MaxHypoInsulationPerIndex=10923
Integers
Specifies the maximum amount each stat can be increased to per item quality level. Default is 10,923 (65,535 / 6). For example: Primitive is 10,923, Ramshackle is 21,846, Ascendant is 65,535, etc. If you use an overhaul mod that adds additional quality indexes then you’ll want to recalculate these settings.
StatIncreaseMin=500
Integer
The minimum value to use when generating a random value for stat increase. Clamped between 0 and 10,000.
StatIncreaseMax=1000
Integer
The maximum value to use when generating a random value for stat increase. Clamped between 0 and 10,000.
XPMultiplier=1.0
Float
Specifies how much experience should be awarded to players each time an item is augmented.
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